Composition guide
Build six picks around a shared fight plan
A Team-Up can multiply a functional composition, but it cannot replace missing space, sustain, access, or timing.
Build around jobs, not a fixed role count
A good six-hero lineup needs several jobs covered, but those jobs do not always map cleanly to one role or a fixed ratio. A functional composition usually needs a way to claim space, reliable pressure, a path to finish vulnerable targets, sustain or protection, an answer to backline pressure, and a plan for surviving or interrupting a major enemy push.
Vanguards often lead space-taking, Duelists often convert pressure into eliminations, and Strategists often provide sustain and utility. Individual kits can contribute outside those broad descriptions. Count the jobs the six picks can perform together rather than assuming a role label completes the checklist.
Agree on how the fight starts
Many composition problems are timing problems. Before a fight, identify who begins the engagement, which target or area has priority, who can follow immediately, who protects teammates who cannot follow, and what signal tells the group to disengage.
A mobile hero diving alone while the rest of the lineup plays from long range creates two disconnected fights. A mixed-range composition can work, but its members need a moment where their pressure overlaps.
Match the lineup to its preferred distance
A close-range lineup needs a safe path into the fight. A long-range lineup needs sightlines, distance, and an answer to heroes who can cross that distance. A highly mobile lineup needs teammates who can keep pace or support it from afar.
Map geometry changes the answer without any hero being buffed or nerfed. Vertical access, narrow entrances, open sightlines, cover, and objective position all change which tools are valuable. If the composition cannot reach its preferred distance, a theoretical damage advantage may never become usable.
Use Team-Ups as multipliers
After the basic lineup works, use Team-Up loadouts to strengthen its plan. Mobility and damage bonuses can support a coordinated engage. Healing and defensive effects can extend a brawl. Control and cooldown improvements can make a planned target easier to isolate.
Do not add a partner solely to activate an enhancement when that pick leaves a more important job uncovered. The Base Effect remains active, so compare its standalone function before distorting the entire lineup for one conditional bonus.
Audit the six picks before the first fight
- Who creates or contests space?
- Who starts the engagement, and who follows?
- Who finishes a vulnerable target?
- Who sustains or protects the group?
- Who handles an enemy diver?
- Can the lineup reach elevated or distant threats?
- Which selected Team-Ups are Base-only, and which are Enhanced?
- What is the fallback when the first engagement fails?
The lineup planner identifies partner activation. These questions identify whether the lineup itself has a coherent plan.