Role guide
Vanguard, Duelist, and Strategist are starting points
Use each role label to identify likely responsibilities, then audit the decisions and jobs the lineup still leaves uncovered.
Roles describe a starting responsibility
Vanguard, Duelist, and Strategist labels help explain a hero's default responsibilities, but they are not rigid job descriptions. The useful question is not only which role a hero occupies. It is which decisions that hero helps the team make and which problems remain for the other five picks.
Vanguards turn resources into space
A Vanguard usually absorbs or redirects pressure so teammates can occupy a useful position. Effective space is not measured only by damage taken. It is the area where opponents cannot stand safely, the angle a teammate gains, or the time created for a reset.
Before committing, identify the exit resource. Venom Swing, a defensive stance, a shield, or a control tool may be what converts an aggressive step into a repeatable engagement instead of a trade. Patch 08.07 demonstrates why this matters: Rogue receives more defensive margin, while Venom's Bonus Health and Swing availability become less forgiving.
Duelists convert shared pressure
A Duelist often supplies finishing pressure, but reliable conversion depends on timing. Damage applied before the team can follow may be healed. Damage applied after the target escapes may only feed enemy resources. The best target is frequently the one already limited by a teammate's angle, cooldown, or control.
Range and mobility decide which opportunities a Duelist can reach. Moon Knight's reduced bounce decay rewards useful geometry, while Cyclops' cooldown interaction rewards repeated accurate hits. Neither change removes the need to align pressure with the rest of the lineup.
Strategists manage more than health bars
A Strategist may heal, but also controls tempo through utility, positioning, defensive cooldowns, and ultimate timing. Strong support play includes deciding who can be safely sustained, when a threatened teammate should disengage, and which ally enables the team's win condition.
Availability matters. White Fox's lower ultimate cost can affect how often a major team resource appears. Loki's faster projectile can improve reliable contribution without changing the listed damage. Evaluate these changes through the decisions they enable, not only the raw number.
Review the responsibility left uncovered
After choosing a hero, ask what the lineup still lacks. A durable frontline may still lack initiation. High damage may still lack access to distant targets. Strong healing may still lack protection against a dive. Team-Up enhancements are most valuable when they close one of these gaps without creating another.
Use the composition guide to turn the three role labels into a complete six-hero plan.